Concept : Food
NAME
Food - How much people eat at the update
Level: Expert
In Empire, as in the "real" world, everyone must eat to survive, (see SPECIAL
NOTE below for the exception). All of these numbers below are subject to
change. Execute the "version" command to get some of this information. Ask
the deity for the rest.
Each civilian or military eats 0.0005 units of food per time unit, (i.e. 1000
people eat 24 units of food per 48-ETU update).
The ability of a sector to grow food is indicated by its "fertility". Fertil-
ity values range from 0 to 100.
Food can be grown in any kind of sector although agribusinesses are able to
grow more food with fewer workers.
Every sector produces a base level of food according to the following:
The amount of food that the sector can grow in one time unit is:
fertility * 0.002
The amount of food that can be harvested in one time unit is:
(civilians + military / 5) * 0.002
i.e. one civilian can harvest four times the amount that he/she eats while
one military can harvest 4/5 of the amount that she/he eats.
Note that this means that although a sector with a fertility of 40 can grow
enough food to support 160 people at least 10 of them must be civilians. In
fact, any combination of civilians and military that meets the following two
criteria will be self-sufficient:
civilians + military <= 4 * fertility (amount that grows)
military <= 15 * civilians (amount that gets harvested)
In an agribusiness an additional amount of food can be grown. That amount is
calculated by the following:
An efficiency factor (effact) takes into account the state of repair of the
agribusiness itself (sector efficiency, effic) and the technology level of
your farmers (the national technology level, tlev):
effact = (effic * (tlev + 10)) / (100 * (tlev + 20))
The amount of additional food that the sector produces in one time unit is:
(civilians + military / 5) * effact * fertility / 1000.
Thus, a 100% agribusiness with a fertility of 50 and an educational level of
10 has an efficiency factor is 2/3; one civilian can harvest 0.033 units of
food per time unit beyond the food normally produced in that sector. This
extra amount is enough to support 33-three other people while one military
can harvest 0.0066, enough to feed 13 other people.
The amount of food cultivated by 10 civilians in 10 time units in a 100%
agribusiness are:
| EDUCATION LEVEL |
| 0 | 10 | 100 |
------+-----+------+------+
F 10 | 0.5 | 0.67 | 0.92 |
E ---+-----+------+------+
R 50 | 2.5 | 3.33 | 4.58 |
T ---+-----+------+------+
. 100 | 5.0 | 6.67 | 9.17 |
------+-----+------+------+
SPECIAL NOTE: Residents of a sanctuary need no food to survive; thus no one
ever starves in a sanctuary.
On a ship the following applies:
The amount of food that can be produced on a fishing boat in one time unit
is:
(civil * etus * fertil) / 10000;
However, if the NEWFISH option is in use, the limit is:
(civil * etus * fertil) / 1000;
The amount of food that can be produced on any other ship in one time unit
is:
0
Note that if a ship doesn't have enough food, it will try to draw it from sup-
ply sources (see info supply). If it still hasn't enough food, it will attempt
to grab unneeded food from any land units it is carrying.
Land units eat food as well, an amount based on the total number of military
in the unit (this is the efficiency times the number of mil needed to build
the unit). If a land unit doesn't have enough food, it will try to draw it
from supply sources (see info supply). If it still doesn't have enough, and it
is on a ship, it will attempt to get food from the ship.
The presence of food also affects the birthrate in Empire; if there is no food
in a sector no babies will be born. A baby consumes 0.3 units of food in
growing to adulthood. However, babies are only allowed to eat half the food
in a sector. Thus if a sector could produce 25 new civilians but only has 2
spare units of food, (after the current population has eaten), only three
babies will be born and one unit of food will be left.
SEE ALSO
Innards, Populace, Updates