Server : How to be a good God
NAME
God - Tips on being God
Level: Expert
The following commands act differently or require different parameters when
used as deity: wire, read, des, zdone, nav, march, transport, move, build,
country.
Comments from Dave Pare
I've been deity of seven or eight games, and each time I learn something new
about how far I should go, and how active a role I should take.
There are several things a deity should take into account.
1) Bug policy. When a player says that a bug bit him, how do you handle it?
Since I used to hack on the game at the same time players would play, I
used to have a "nasty" bug policy. That is, if a bug bites a player, he
loses. It is very difficult to verify if a player "really did lose those
1000 gold bars" from that bank because of a bug. Also, whenever a player
had something bad happen to him, he'd yell "BUG". All too often, the
player just did something stupid.
If a player ever found a "good" bug (and reported it in a timely fash-
ion), I'd give him some kind of reward. The reward was generally mate-
rial enough to encourage them to report bugs, but not too much so the
other players complained. If through use of this bug the player manufac-
tured "too many" goodies for himself, I acted to redress the balance
immediately.
This whole case is only interesting when the Deity knows the Empire code,
and can identify bugs as such.
2) Unskilled players. It's tough watching your friends lose in an Empire
game. Helping "just a little" by giving information, or by giving a
teensy bit of assistance is BAD. Empire is NOT a game of socialist care
for the needy; it's more like survival of the fittest. Players should
sink or swim on their own. If you help a novice, you're deliberately
hurting his opponent. Some players will lose, and as Deity you'll have
to stand by and watch this happen.
3) Answering random prayers. If you DO help someone, help them in rela-
tively minor ways. Do things like fill in some ocean, etc. Don't give
away commodities -- except perhaps food. Whatever you do, don't give
tech, military hardware, civilians, military, or any information at all!
The game is very stingy with information, and you should be too.
4) Security. Make SURE that nobody else has access to the data directories.
There are always players who will do anything to win. If you help them
control themselves by making the data completely unavailable -- watch
those dump tapes too -- you'll be doing their moral fiber and everyone
else a favor.
Remember, as Deity your job is to make the game fair. Don't hose players
(unless they cheat -- and you catch them!) and don't give out information.
Information is very important in Empire, and as Deity you've got access to all
of it. Be careful in what you say, and how you leave your terminal at night!
Unless you've got nothing else to do, a Deity should keep player communica-
tions to a minimum. Handling special player requests gets tedious after a
while; make players pay for Deity assistance. One game I suggested that the
only way players could get the Deity to fill in ocean sectors, zap plague,
etc, was to offer a real-life sacrifice to the deity -- a few bottles of good
beer, for example! I got perhaps a dozen bottles, and managed to greatly cur-
tail player requests at the same time!
In summary, an Empire game should be between players. Any time the Deity
helps anyone, Deity intervention starts becoming a factor in the game. As a
Deity, you absolutely can't go wrong if you do nothing at all except routine
game maintenance.
SEE ALSO
Deity, Server