Concept : Guerrilla
NAME
Guerrilla - Guerrilla warfare
Level: Expert
Guerrillas are created in several ways; when a sector is captured by an enemy,
or when civilians riot for one reason or another (starvation, no happiness,
etc).
Guerrillas have a generally detrimental effect on the well-being of your coun-
try. Depending on the amount of military in the sector they "infest", they
will either attack the military there (but only if they have a good chance of
winning), blow up things (lowering sector efficiency), or, if they are too
badly outnumbered, they will try and move to a different sector.
If there are no military in the "infested" sector at the end of the update to
break up guerrilla recruitment drives, your civilians' loyalty will suffer.
If the sector is only occupied -- not completely owned by you, that is -- then
it will revert back to the old owner, renouncing the conqueror and returning
to their old allegiance. The guerrillas will then move on to "convert" more
sectors. Particular guerrilla bands will fight to the death, or until you
dissolve in disgust.
Guerrillas will attempt to "recruit" new followers from semi-loyal sectors and
from the uncompensated worker population. Loyal civilians will resist these
recruiting drives, but uncompensated workers will always flock to the banner
of the guerrilla warrior.
The renowned guerrilla fighter Colonel (later Captain) Batguano gave a talk to
the special forces, which was later made into an Armed Forces Technical Man-
ual. In it he states,
The first thing you learn is that the che are hardier than
cockroaches, eat like birds, and are simply invulnerable to
gunfire and napalm. They hide in the sewers. There are two
ways to handle the guerrilla problem; one way requires high
yield fusion weapons, and then they only die when everything
else in the sector is destroyed. Unfortunately, collateral
damage to civilian assets renders this strategy negatory ...
[Col. Batguano then launches into a tirade against the "wimpy-
assed liberals" which interfere with the proper guerrilla sup-
pression techniques] ... Almost every fully-populated area we
moved into had a few dozen of the little monsters, and troop
levels of 50-100 per sector were found to adequately pacify
the region. Of course, depopulating the area prior to
takeover often had a salutary effect on the number of che we
later found...
You will be notified of the varying civil disturbances by "production" tele-
grams showing a body count of guerrillas killed, a sector being subverted by
revolutionary propaganda, or a sector lost to guerrilla activities!
Land units present in a sector help to fight them, fighting without any multi-
plier, either offensive or defensive and without any fortification bonus. Any
units with the "security" ability will also kill some che before anything else
is done (commando raids).
SEE ALSO
Populace, Occupation, Updates