Command : BMAP


NAME
  bmap - Big map of all your worldly knowledge

Level: Basic

SYNTAX
  [##:##] Command : bmap [ | ]

SYNTAX
  [##:##] Command : lbmap [ | ]

SYNTAX
  [##:##] Command : nbmap [ | ]

SYNTAX
  [##:##] Command : pbmap [ | ]

SYNTAX
  [##:##] Command : sbmap [ | ]

A bmap gives you a graphic representation of all or part of your country.

Bmap  differs from map in that it reflects everything you've learned about the
world. If, for example, you navigate near a sector and find  out  that  it  is
sea,  it  will show up on your bmap as sea, even if it doesn't show up on your
map.

Note that bmap shows the "LAST KNOWN INFORMATION" you have about a sector.  It
may  change,  and your bmap will not reflect it. For example, if you re-desig-
nate a sector, it won't show up on your bmap as the new sector type until  you
do a map.

Commands contributing to bmap include (but are not limited to): map, nav, fly,
bomb, recon, para, drop, lookout, coastwatch, radar.  (probably others)

Note that any sector marked as 'X' on your bmap will automatically be  avoided
by  ships  when they are trying to calculate the best path between two points.
Whenever you detect a sea mine in a sector, the server will automatically  put
an 'X' on your bmap.

You can call up a local bmap while navigating or marching by typing 'B' at the
prompt.

Examples:
  [##:##] Command : bmap -9:18,-8:5
generates a 28 x 14 bmap based on data supplied by the  sectors  in  the  area
specified.

      ---------0000000000111111111
      9876543210123456789012345678
   -8        . . . - -             -8
   -7       . . . . - ^            -7
   -6    . . . . - - - -           -6
   -5   . . - . a a - ^ ? ? -      -5
   -4  . . . . k o ! - ^ ? ? ?     -4
   -3 . - . a h j a ^ ^ ^ ^ ^ -    -3
   -2  . . - . a a a ^ a a - - -   -2
   -1   . . . a a a b + + ^ ^ -    -1
    0  . . . m c u a a - ^ - ^     0
    1   . - . a a . a a - - ^      1
    2    - ^ ^ a a a ^ a - - ^     2
    3     - - - - - - - . . -      3
    4      ^ - - - - - ^ - -       4
    5       - ^ - - ^ - - -        5
      ---------0000000000111111111
      9876543210123456789012345678

  [##:##] Command : bmap # >mapfil
where  your  "realm"  (or '#', see "info realm" or "info update") is -5:5,-6:6
will type out a 11 by 13 sector bmap and also put the bmap in the file  called
"mapfil".

You  can  also  give the number of a ship, and bmap will give you a small bmap
centered on the location of that ship, provided you own it.

If you use lbmap, you can get a bmap around a land unit.  If  you  use  pbmap,
you  can  get  a  bmap  around  a plane.  If you use sbmap, you can get a bmap
around a ship.  If you use nbmap, you can get a bmap around a nuke.

BMAP FLAGS

If you specify an 's' flag, bmap will put your ships on the map.  If you spec-
ify  an 'l' flag, bmap will put your land units on the map.  If you specify an
'p' flag, bmap will put your planes on the map.  If you specify an  'n'  flag,
bmap  will  put  your  nukes on the map.  A '*' will put all on the map.  When
multiple unit types are selected they are displayed in the following  priority
order:  nukes, land units, ships, planes.  To highlight sectors you own, spec-
ify the 'h' flag.

You actually have two bmaps.  One which is created by the server; this one  is
called your 'true' bmap.  You can view your true bmap at any time using the

SYNTAX
  [##:##] Command : bmap true

command.   However,  usually  when you view your bmap, you are looking at your
'working' bmap.  The only difference between your working bmap and  your  true
bmap  is that your working bmap also contains designations put on there by you
using the 'bdes' command, and by your friends using the  "sharebmap"  command.
If  somehow your bmap gets corrupted, you can revert your working bmap back to
your true bmap using the command:

SYNTAX
  [##:##] Command : bmap revert

SEE ALSO
  bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch,
radar, sharebmap, Maps