Command : BMAP
NAME
bmap - Big map of all your worldly knowledge
Level: Basic
SYNTAX
[##:##] Command : bmap [ | ]
SYNTAX
[##:##] Command : lbmap [ | ]
SYNTAX
[##:##] Command : nbmap [ | ]
SYNTAX
[##:##] Command : pbmap [ | ]
SYNTAX
[##:##] Command : sbmap [ | ]
A bmap gives you a graphic representation of all or part of your country.
Bmap differs from map in that it reflects everything you've learned about the
world. If, for example, you navigate near a sector and find out that it is
sea, it will show up on your bmap as sea, even if it doesn't show up on your
map.
Note that bmap shows the "LAST KNOWN INFORMATION" you have about a sector. It
may change, and your bmap will not reflect it. For example, if you re-desig-
nate a sector, it won't show up on your bmap as the new sector type until you
do a map.
Commands contributing to bmap include (but are not limited to): map, nav, fly,
bomb, recon, para, drop, lookout, coastwatch, radar. (probably others)
Note that any sector marked as 'X' on your bmap will automatically be avoided
by ships when they are trying to calculate the best path between two points.
Whenever you detect a sea mine in a sector, the server will automatically put
an 'X' on your bmap.
You can call up a local bmap while navigating or marching by typing 'B' at the
prompt.
Examples:
[##:##] Command : bmap -9:18,-8:5
generates a 28 x 14 bmap based on data supplied by the sectors in the area
specified.
---------0000000000111111111
9876543210123456789012345678
-8 . . . - - -8
-7 . . . . - ^ -7
-6 . . . . - - - - -6
-5 . . - . a a - ^ ? ? - -5
-4 . . . . k o ! - ^ ? ? ? -4
-3 . - . a h j a ^ ^ ^ ^ ^ - -3
-2 . . - . a a a ^ a a - - - -2
-1 . . . a a a b + + ^ ^ - -1
0 . . . m c u a a - ^ - ^ 0
1 . - . a a . a a - - ^ 1
2 - ^ ^ a a a ^ a - - ^ 2
3 - - - - - - - . . - 3
4 ^ - - - - - ^ - - 4
5 - ^ - - ^ - - - 5
---------0000000000111111111
9876543210123456789012345678
[##:##] Command : bmap # >mapfil
where your "realm" (or '#', see "info realm" or "info update") is -5:5,-6:6
will type out a 11 by 13 sector bmap and also put the bmap in the file called
"mapfil".
You can also give the number of a ship, and bmap will give you a small bmap
centered on the location of that ship, provided you own it.
If you use lbmap, you can get a bmap around a land unit. If you use pbmap,
you can get a bmap around a plane. If you use sbmap, you can get a bmap
around a ship. If you use nbmap, you can get a bmap around a nuke.
BMAP FLAGS
If you specify an 's' flag, bmap will put your ships on the map. If you spec-
ify an 'l' flag, bmap will put your land units on the map. If you specify an
'p' flag, bmap will put your planes on the map. If you specify an 'n' flag,
bmap will put your nukes on the map. A '*' will put all on the map. When
multiple unit types are selected they are displayed in the following priority
order: nukes, land units, ships, planes. To highlight sectors you own, spec-
ify the 'h' flag.
You actually have two bmaps. One which is created by the server; this one is
called your 'true' bmap. You can view your true bmap at any time using the
SYNTAX
[##:##] Command : bmap true
command. However, usually when you view your bmap, you are looking at your
'working' bmap. The only difference between your working bmap and your true
bmap is that your working bmap also contains designations put on there by you
using the 'bdes' command, and by your friends using the "sharebmap" command.
If somehow your bmap gets corrupted, you can revert your working bmap back to
your true bmap using the command:
SYNTAX
[##:##] Command : bmap revert
SEE ALSO
bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch,
radar, sharebmap, Maps