Empire
(above: Playing a practice game of Empire using the WinACE client on Microsoft Windows XP.)

The ULTIMATE online, multi-player wargame.

Empire is a turn-based, multiplayer, online wargame. It is very detailed, complex, and "realistic". It's typically played with updates every other day and games can last for about 2-3+ months. The game encompasses economic, military, technology, production, espionage, diplomacy, etc. areas of war. War takes place at sea, on land, and in the air (and space with satellites!). It is incredibly detailed right down to individual units, the number of guns on each of them, the number of shells onboard, the amount of fuel and food the unit is carring, the number of soldiers and civiians, etc. The game in general allows a great deal of freeedom as to strategy and tactics, as just about anything but cheating is allowed.

All of the components of the game are freely available GPL software: the server, various clients, and supporting utility programs. The server and MS Windows cient are actively supported by a small and reclusive SourceForge group (Empire Server on SourceForge). They are a somewhat secretive group of experienced players who are also good programmers. The current server is named "Wolfpack Empire" and the Developers maintain a Web Page at (http://www.wolfpackempire.com). Some good elementary documentation and a tutorial is avaliable here: Documenation and Tutorial. This site has an excellect listing of sector types, product types, land, sea, and air units: Sectors, Products, and Units.

For a hard core wargamer looking to enjoy a battle of wits, it just doesn't get much better than Empire. All of this "richness", however, does have a cost. The cost is that the learning curve to compete with the more experienced players is high. There is also a great deal of micro-management to the game (which varies depending on the particular game settings). If food is used, for example, it takes a bit of practice to learn how to grow and transport food so your civilians and military don't starve to death. The education / research / technology growth curve is also an area that without knowledge and practice a rookie can never catch up in the technology "arms race". The upshot of this is that rookies (traditionally called "sheep" in this game) need to have a thick skin and be ready to be an early victim in games including experienced players. I was a bit "wounded" at how I was viciously torn apart in my first game in the first few turns. It's best to view the whole thing as a positive learning experience (while secretly planning your strategy in the next game!). There are, however, purely rookie ("sheep") games arranged for education and fun.

This game goes back to the early UNIX server days before display terminals. Origionally, the game could only be played using ASCII maps and command line commands. While some "veteran" players likely still play like this, there fortunately is a Micosoft Windows client that make the game MUCH easier to learn and play called "WinACE" (see image above). There is also a Python client for other platforms but I don't find it near as good.

It is possible to practice using the "Changeling Blitz" server, or run your own. I run a server on my Apple Macintosh (OS X = UNIX), and a client on my Microsoft Windows XP PC for practicing. The Windows XP server is quite reliable and secure also. It's a good idea to practice a bit before your first game as there are a number of things to learn how to do. There is a Google NEWS group to watch for upcoming rookie and veteran games: rec.games.empire. Check back at this web site as I may host a game at some point in the future when I am more experienced. Looking forward to crossing swords with you!

Empire Units

Air Forces
Land Forces
Naval Forces


Empire "info" Pages

When playing Empire you can get information on any command, item, unit, or concept in the game by typeing "info command". Here is a complete list of the "info" files for your convenience and study:

accept add announce
anti apropos arm
army assault attack
Attacking (concept) Autofeed Autonav
Basics bdes bestpath
bmap board bomb
break Bridges BTU
budget Bugs build
buy bye capital
cargo census change CHANGES

Citizens (concept) Clients coastwatch
collect Combat (subject) Commerce (subject)
Commodities (subject) commodity Communication (subject)
consider convert country
cutoff Damage declare
Deity (subject) deliver demobilize
designate Detection (subject) Diplomacy (subject)
disable disarm distribute
Distribution (subject) drop dump echo
edit Education (concept) Empire2 Empire3
Empire4 enable enlist
execute Expert (advice) explore
Fallout financial fire
Flak flash fleetadd
fly follow Food (concept)
force fortify fuel
give God grind
Guerrilla (concept) Guide (documentaton) Happiness (concept)
harden headlines help
Hidden Hints (advice) History
Hitchance improve info
Infrastructure (concept) Innards Interception
Introduction (subject)
Item-types (concept) Kill Land-units (concept)
land LandUnits (subject) launch
lbmap lboard lcargo
ldump ledger level
list lload llookout
lmap lmine load
Loans (subject) lookout lost
lradar lrange lretreat
lstat ltend lunload
Maintenance (concept) map Maps (subject)
march market Merc
mine mission Mobility
morale motd move
Moving mquota name
nation Nations (subject) navigate
nbmap ndump newcap
neweff newspaper nmap
Novice (advice) Nuke-types (concept) nuke Nukes Obsolete (subject)
Occupation (subject) offer Old-empire
Options order origin
Overview (documentation) paradrop path
payoff pbmap pboard
pdump peek Plague
Plane-type (concept) plane (subject) Planes
players Playing (subject) pmap
Populace (subject) power pray
Producing (subject) production Products (concept)
pstat qorder Quick-ref
quit radar range
read realm recon
reject relations reload
repay report Research
reset resource retreat
route sabotage sail
satellite sbmap scrap
scuttle sdump sect
Sector-ownership (concept) Sector-types (concept) Sectors
Selector (concept) sell Server (subject)
set setresource setsector
sharebmap shark Sheep
Ship-types(concept) ship Ships
shoot show shutdown
sinfrastructure skywatch smap
sonar sorder Spies (concept)
spy sstat start
starvation stop strength
Suggestion supply survey
swapsector sweep Syntax
Taxes Technology (concept) telegram
tend territory test
threshold Time (concept) toggle
TOP torpedo Trade-ships
trade transport Transportation (subject)
treaty turn
Unit-types (concept) unload unsail
Update-sequence (concept) update Updates (subject)
upgrade version wall
wingadd wipe wire
Wolfpack work xdump zdone

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